top of page

Csécs Norbert...

  • itchlogo
Csécs Norbert's Arcade
  • Linkedin
Norbert Csecs

Welcome to my Portfolio

Good vibes only
About
AboutMePic.jpg
About me

Hello!

​

I am Norbert Csecs, a BSc Computer Game Development (Dynamic Programming) graduate from the University of East London.

​

Usually I prefer the traditional way to sign my name, Csécs Norbert.

 

Working to improve people's lives with software technology and game development has been my goal since I was seven years old and learning how to write in a Budapest Art Primary School. During secondary school and A levels in the East Midlands I had the chance to learn about Python and business management. In London, at University, I chose the path to learn to code in C# and C++ for Unity and UE4. 

​

Other than coding, I also gained an interest for Production and Project Management, which started with being in such roles for team assignments in University.  

​

Eventually, I took part in an internship at a charitable organisation called Humanitarian Operations for four months in a Junior Game Producer role. 

​

I then worked on Project Ashborn in an executive Production role, working 2 years with Team Fireslug.

​

Now, after 7 months of training as a Consultant under the guidance of FDM Group's experienced international academy team, I am working with the National Grid Electricity Service Operator (ESO) to develop their bespoke cloud software infrastructure. This involves work with the Salesforce platform, apex, javascript, html, xm, css, apex adapted versions of SQL, etc. working on fun games in my free time. 

​

I hope you enjoy my portfolio and reach out if you have any feedback or questions! norbi.csecs@gmail.com

  • large
  • Twitter
  • LinkedIn
  • large
  • Twitter
  • LinkedIn
Portfolio

Portfolio

Showreels

2020 Showreel
2021 Showreel

Recent Projects

Ashborn

​

Ashborn will be an Action-Adventure game set in an enchanting Fantasy world. The game's progression is to be centered around The Ashborn Crisis and how the Player's team of adventurers can help their village survive it and thrive. This title is being developed by Fireslug Studios Ltd. on the Unity Engine, with the Second Combat Demo (0.1.2.p) out already!

​

I was working through pre-production as an Executive Producer on the Ashborn Project, with a very diverse set of responsibilities, ranging from ensuring smooth day-to-day operations, working on social media promotions, scheduling, budgeting, communicating with partners and more. 

​

The full credits of the 50+ volunteer contributors, including myself, can be found and read in the Combat Demo, which is downloadable at http://www.fireslugstudios.com/?page_id=355

Portfopic1.png
FPShopPic1.png

Speed Rapture

​

Speed Rapture is a Racing game with the goal to relax the player and try to create a rapture-like driving experience with hilly terrain, chill music and a good atmosphere. Developed in Unreal Engine 4.

​

I also developed Speed Rapture alone, creating the game from start to finish, writing all the code and set up all the scenes, UI pieces, etc. This game was very exciting to develop, as it was my first releasable title made with UE4. I like to make very different games each time to learn the most on each project. While working on this it was great to be able to delve into Blueprints, C++ and Materials/Shaders. UE4 was a great engine particularly from the graphics perspective, so the game focuses on pairing the aesthetics with a great soundtrack to try and mesmerise, enrapture the Player.

​

Download from: https://norbert-csecs.itch.io/speed-rapture

Portfopic4.png

March of The Abyss

​

March of The Abyss is a Diablo-esque RPG game that in its entirety encompasses 4 areas and a boss fight, which can be seen in the demonstration video. This demo was developed in Unity using Github as part of the Games Studio module for the University of East London. Unfortunately a few days before final submission, many features broke, meaning that the currently available demo is a regressed version, but most features are thankfully demonstrated in the Gameplay Video made before the calamity.

​

​

For this group project I was in the role of Production Lead. My role included co-ordinating the assembly of the game's X statement, high level concept, gameplay pillars and unique selling points. I was also responsible for scheduling and scoping delivery on particular features, adjusting the scope or schedule and priorities whenever necessary. I also held regular meetings to make sure each team member was well informed and to discuss the development, making sure that after each meeting there were bullet pointed tasks and next steps to work on before the next meeting. Also, since the Art Lead dropped out a month into this 5 month project, I used my knowledge from my Hungarian Art School to take over that department as well and procured/edited assets in Photoshop for the project.

​

Production & Art Lead, UI, SFX, and Narrative Assistant - Norbert Csécs

Design Lead, Level Building, Animation Assistant - Olafs Matjusenoks

QA Lead, Design, Animation and Programming Assistant - Manuel Bonnet

Programming Lead, VFX Artist, Production, Design Assistant - Christian Staley

​

Download from: https://norbert-csecs.itch.io/march-of-the-abyss

Portfopic5.png

FPShop

​

FPShop is a First Person Shooter game about collecting funds by destroying enemy droids who chase you around and using said funds to buy weapons, to then destroy even more droids. Each round only lasts 5 minutes, so Players must be quick and accurate if they want to reach a high score. Developed in Unity.

​

I was the sole developer on FPShop, seeing the project through from start to finish, writing all the code and set up all the scenes, UI pieces, etc. This was my first high-quality playable 3D Game, released in 2020 November. Developing it has allowed me to gather valuable in-depth experience of development processes, particularly in C# Gameplay Programming and AI. 

​

Download from: https://norbert-csecs.itch.io/fpshop

Portfopic2.png

The People's Front 1926 (TPF1926)

​

The People's Front 1926 is intended to be a Multiplayer PVP 3rd Person Shooter. The currently available demo allows player to try the weaponry, explore the unique map and try some other features such as point capturing. The game’s premise is based on the 1926 General strike that took place across the Britain. Developed in Unity.

​

TPF1926 was also a solo project for University, I created the game's demo from start to finish, writing all the code, creating keyframe animations and setting up all the scenes, UI pieces, etc. As my second shooter game after FPShop, I wanted to take some of what made that game fun, such as the shooting and movement mechanics and improving them, as well as delving into other mechanics to improve the overall production value. For this game, realistic bullet physics, extensive animations and a beautiful, hand-assembled, local map was the core goal. 

​

Download from: https://norbert-csecs.itch.io/the-peoples-front-1926

Portfopic3.png
Let's talk

Send me an email or add me on LinkedIn if you want!
  • large
  • Twitter
  • LinkedIn

Based in London, UK

LinkedIn: https://www.linkedin.com/in/norbert-csecs-324827185/

Email: norbi.csecs@gmail.com

Check out all my other games on: https://norbert-csecs.itch.io/

​

​

Download CV:

Success! Message received.

ContactMePic.jpg
Contact
bottom of page